Pinnacle of Weaponry – The first attack with plasma, melta, or power weapons deals extra damage based on your INT bonus, but a reduction to your INT bonus/2 for the rest of combat. Stats: +5 to Intelligence and Toughness, -5 to Fellowship. Forge Worldįorge World characters are unique in that you can choose either Subskin Armor or the Analytics system to get either a bonus to armor and movement points (MP) or crit hit chance, respectively, but you don’t get a Feature. Helping Hand – Get +2MP when starting a tern next to an ally.įresh Start – Get +50% bonus to dodge against the first opportunity attack each round. Weapon Personalization – Ranged weapons doing physical damage get +1 to damage and rate of fire, +1% armor penetration, and -5 recoil. Outnumber – If you have melee superiority (more allies around a target), your effect is given +10, but you suffer -10 if it is lower. Stats: +5 to Fellowship and Agility, -5 to Willpower.Ĭomradery – Can use Fellowship stats to pass Willpower tests. Suffer -2 resolve if no creatures are within 3 cells. Grants +((1+FEL bonus)/2) resolve if there are 3 or more units within 3 cells. This is a critically overpopulated world, but essential for the Emerial economy.įeature: Strength in Numbers. If you thought of a bee hive, you’re not too far off. While at less than 50%, chances are reduced by 10%.īe Smart – Any ability or talent that uses Fellowship bonuses can instead use Intelligence bonus if it is higher. Jinx – While at 50% or more wounds, all chances for friendly and enemy creatures within 3 cells are increased by 10%. Just a Flesh Wound – 20% chance to survive a lethal hit with 1 wound.Ĭontagious Luck – Using a non-damaging ability on an ally gives them a free reroll on a failed attack, dodge, parry characteristic, or skill test with a 20% chance of success. Any crit has a 10% chance to deal double damage. Stats: +5 to Willpower and Intelligence, and -5 to Strength.īloody Mess. Lets you reroll any failed attack, dodge, parry, characteristic, or skill test with 20% chance of success. Not exactly a homeworld at all, this is a character born on a voidship who has adapted to warp travel and zero-gravity environments.įeature: Fortune. Hellish Life – Take TGH bonus less damage from flame, toxic, and bleeding damage. Tenacity – Once per combat, if blinded, stunned, or immobilized, that status is ignored and instead you get +20% temporary wounds. Wounded Beast – Injuries increase your Agility and Willpower by +5. Trusty Weapons – +10% to critical hit chance using axes, hammers, and las weapons. +15% critical hit chance against bleeding targets or with 50% or less maximum wounds. Stats: Strength, Agility, and Toughness all get +5, while Intelligence and Fellowship get -5.īrutal Hunter. You also gain +20% bonus to dodge and armor if you currently have a temporary wound. One of Xbox’s only fall console exclusives, Warhammer 40K: Darktide, just got delayedįeature: Survival Instinct lets you turn 20% of your maximum wounds into temporary wounds when you fall below 30% health once per battle. The best Archetypes in Warhammer 40,000: Rogue Trader
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